It's the end of the day! Finally, you can get out of work and head home... it’s winter again, and the days are shorter - It’s pitch-black already.
Maybe at the end of the year, you’ve saved enough money for a car but for now, public transports will do.
You’ve read about issues in this city, but certainly not in your neighborhood! Everyone seems very nice so it shouldn’t be a problem; you will do just fine!


In Commute, you will play as Sam, a young worker in a big city. It is your responsibility to get them home safe while navigating through the streets at night and beware of their inhabitants.  During the game, the player will face harassment and possibly dangerous situations, as many people do daily.


This game was made as a masters' final project for the Fine Arts Faculty of Lisbon. The thesis discusses women's paths in gaming environments, be it as gamers, students or professionals. In relation to this, the effects of feminism are considered and serve as a foundation to most of the game's structure.

This being a prototype has missing features, and possibly bugs - thanks for understanding. After finishing my master's, I will keep working on the game and have it finished!

Sofia Santos - Concept, Art, Music, Programming;

Francisco Barros - Lead Programming


StatusPrototype
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsSofia Santos, Francisco Barros
GenreInteractive Fiction
Made withAdobe Photoshop, FL Studio, Unity, Adobe Illustrator
Tagsartgame, Female Protagonist, Point & Click, Short
Average sessionA few minutes
InputsMouse
AccessibilityOne button

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